16. May 2010 13:41

Android and HTC: The mobile power couple

I recently acquired a HTC Desire running Android 2.1 and it has significantly changed the way I use my mobile phone. The primary reason for this can easily be attributed to Android. I knew when selecting a new phone that the apps would make or break it.

So why not go with iPhone? Because HTC make the best hardware on the market.

HTC Desire

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14. March 2010 18:30

Pivot - interesting data navigation from Microsoft Labs.

Pivot is a tool for browsing large collections of data, such as Wikipedia, and really shows the value of a good API and semantic data. 

It contains a filtering system on the left to help you dig into and out of the data, combined with a smooth zoom interface as we've seen implemented before in Seadragon and Photosynth and some very familiar browser elements such as tabs, most visited history on your homepage and bookmarking. It offers a very visual way of interacting with large data catalogues, such as movie databases or games catalogues, through film posters and game covers, something that I really love.

You can see Gary Flake demonstrating Pivot at the TED conference in Feburary here:

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10. October 2009 23:21

Project Natal

Project Natal was announced by Microsoft at E3 as new interface peripheral for the Xbox 360, which removes the need for a joypad, instead body movement, facial recognition and voice are used for interaction.

We have seen similar innovations with the EyeToy for the PS2 and the notion detection in the Wii, but both have severe limitations. The EyeToy is a single lens camera, so it is easily affected by lighting and background, while the motion detection in the Wii is built into the joypad and has limited capabilities by default.

The demo shown at E3 is jaw dropping, showing seemingly natural interaction with a character called Milo, but anyone with any experience of Microsoft demos treats them with appropriate levels of scepticism. Since they haven’t beaten the Turing test there is certainly some smoke and mirrors going on, in the words of Milo’s creator Peter Molyneux “If we had, then applying it to a computer game would be the last of the solutions we'd use it for.”

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14. December 2008 22:56

Seadragon on the iPhone

Microsoft has released it's first iPhone application and its a good one. Some of the more interesting things that are coming out of Microsoft labs are Photosynth and Seadragon, you can see an excellent demo of this at a TED talk from 2007:

In brief Seadragon allows you to zoom quickly and smoothly through a great deal of visual information, so much information infact that when I originally saw the demo I assumed it was a little bit of demo magic being worked on a very high end computer. The zoom interface of Seadragon would seem like a natural fit with the multi-touch interface of the iPhone, but I had always thought that the iPhone did not have the necessary computing power to run such an application, thankfully I was wrong.If you are lucky enough to have an iPhone or iPod check Seadragon out and let me know what you think.


8. December 2008 20:28

The Magic of Interface Design

While reading Derren Brown’s book 'Tricks of the Mind' (thanks Simon) I began to see some overlap between performing close-up magic and designing user interfaces; it comes down to understanding and predicting your audience’s attention.

The approach however is from opposite sides of the problem; while the interface designer tries to focus the attention of the user to enable them to achieve a task, the magician relies on our inability to focus on everything to perform their trick. Especially when we are concentrating on something we can easily miss even the most obvious things, so while we are looking to see how the trick is done it distracts us from how it is actually done.

Try this awareness test:


It makes it clear that if there is a lot going on then not only is it harder to find the information you want, but you can miss important information you didn’t know you needed. In the context of interface design it can be frustrating for a user and ultimately may prevent them from being able to achieve their goal.

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About the author

Elsa Bartley has been taming the cutting edge of the internet since 1995.

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This is a personal blog. These opinions are my own, not those of my employer.