3. April 2010 12:47

Games Based Learning: Alice Taylor

Alice Taylor, Commissioning Editor for Channel 4 (and Wonderland blog) talked recently at Game Based Learning, looking at how gaming enables Channel 4 to engage with their target audience of 14 to 19 year old. But also looks at how gaming mechanisms can be used to engage large numbers with an educational agenda.

Video of Alice Taylor

To see the full selection of videos go the the Games Based Learning forum. I'd also recommend Matt Mason's talk on pirating and how it adds value to the original, touching on how game modding evolved.


24. March 2010 09:24

Ada Lovelace Day: Robin Hunicke

This year I was really sad to see that the Women in Gaming conference has been cancelled due to low delegate numbers. I am an avid gamer and I think the games industry is sometimes behind other areas of technology, where it could really benefit from getting more women involved in games development. Often women go for the human focused areas of development, such as user experience or copyright, which are often sadly overlooked in games development. Instead there are a steady stream of churned out games like Imagine Babies and its ilk, lacking original gameplay and creativity. While I am glad that the games industry is finally realising gamers are girls and women too and I value a diverse set of games to choose from, I don't think it all needs to be Barbie dolls and toy soldiers in electronic form. Obviously this isn't just due to a lack of women, but by cultural stereotypes and an industry that has increasingly large budgets and monolithic development houses. Independant games development however still have a wealth of opportunity.

There are however some amazing women involved in games development, one of whom is Robin Hunicke who is a games designer and producer. While at EA she worked on My Sims and Boom Blocks and their sequels before recently moving to ThatGameCompany, who developed the truly awesome Flower. She combines this with academic study on Artificial Intelligence and Video Games, building bridges between the theory and the application. Her research on dynamic difficulty examines different techniques for representing and reasoning about uncertainty, to see how these approaches can be extended and combined to create flexible interactive experiences that adjust on the fly.

Robin Huckine and her cat Mika

I was lucky enough to see Robin talk at Gamecity last year and she spoke about how in order to be a better game designer you need to do much more than play games that you need to look outwards and experience as much of life a possible, reading and travelling. I think this is great advice no matter what your role, especially where you want to explore creativity. She also spoke passionately about using sketchbooks to capture ideas, to allow you to externalise ideas, and as creative people to capture ideas and work through some concepts, something which has definitely been true in my experience.

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10. October 2009 23:21

Project Natal

Project Natal was announced by Microsoft at E3 as new interface peripheral for the Xbox 360, which removes the need for a joypad, instead body movement, facial recognition and voice are used for interaction.

We have seen similar innovations with the EyeToy for the PS2 and the notion detection in the Wii, but both have severe limitations. The EyeToy is a single lens camera, so it is easily affected by lighting and background, while the motion detection in the Wii is built into the joypad and has limited capabilities by default.

The demo shown at E3 is jaw dropping, showing seemingly natural interaction with a character called Milo, but anyone with any experience of Microsoft demos treats them with appropriate levels of scepticism. Since they haven’t beaten the Turing test there is certainly some smoke and mirrors going on, in the words of Milo’s creator Peter Molyneux “If we had, then applying it to a computer game would be the last of the solutions we'd use it for.”

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29. May 2009 18:09

Girl Geek Dinners is relaunched in Nottingham

At last the ball is rolling...

I'm really excited that at last I have managed to get the ball rolling and Girl Geek Dinners are back up and running in Nottingham. I have to say a massive and huge thank you to everyone who has been really supportive. I've never run an event like this before, but what I lack in experience I make up for in enthusiasm and a willingness to ask questions.

If you want to be kept up to date about these events then either email me or follow @NottsGirlGeeks on Twitter.


25. December 2008 03:40

2008 Technology Retrospective

This is a personal retrospective on technologies that had a significant impact on my life over the last 12 months, that is to say they are not necessarily new technologies, or even new to me, but the way that I use them has dramatically changed or had a significant impact that wasn't there before.

Podcast logo

Podcasts

In 2008 I've got into downloading and listening to podcasts. The main barrier to entry for me had been finding the quality content, but I found the Guardian Tech Weekly podcast interesting enough that I made the effort to download it regularly. After getting an iPod it became a great deal easier to find interesting and useful content thanks to the iTunes store and for all its flaws it offers a nice hands off way of maintaining my subscriptions. While Juice can offer the subscription management for other players, it lacks a resource to plug into as a way of finding interesting content. The whole thing is disappointingly hardware centric.

Impact:

It makes better use of my commute time, and offers an additional way to take in useful information that can be easier to multi task than keeping on top of my RSS reader. However it is still very much about finding the right content and for me that is mostly covered off by the Guardian Tech WeeklyTED talks and Channel Flip Games (sadly this website fails to acknowledge their female audience).

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14. December 2008 22:56

Seadragon on the iPhone

Microsoft has released it's first iPhone application and its a good one. Some of the more interesting things that are coming out of Microsoft labs are Photosynth and Seadragon, you can see an excellent demo of this at a TED talk from 2007:

In brief Seadragon allows you to zoom quickly and smoothly through a great deal of visual information, so much information infact that when I originally saw the demo I assumed it was a little bit of demo magic being worked on a very high end computer. The zoom interface of Seadragon would seem like a natural fit with the multi-touch interface of the iPhone, but I had always thought that the iPhone did not have the necessary computing power to run such an application, thankfully I was wrong.If you are lucky enough to have an iPhone or iPod check Seadragon out and let me know what you think.


8. December 2008 20:28

The Magic of Interface Design

While reading Derren Brown’s book 'Tricks of the Mind' (thanks Simon) I began to see some overlap between performing close-up magic and designing user interfaces; it comes down to understanding and predicting your audience’s attention.

The approach however is from opposite sides of the problem; while the interface designer tries to focus the attention of the user to enable them to achieve a task, the magician relies on our inability to focus on everything to perform their trick. Especially when we are concentrating on something we can easily miss even the most obvious things, so while we are looking to see how the trick is done it distracts us from how it is actually done.

Try this awareness test:


It makes it clear that if there is a lot going on then not only is it harder to find the information you want, but you can miss important information you didn’t know you needed. In the context of interface design it can be frustrating for a user and ultimately may prevent them from being able to achieve their goal.

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29. November 2008 17:26

Role of Social Media in the Credit Crunch

The one good thing about this recession is that I can actually walk around and get my Christmas shopping done in relative peace. But it is a little alarming to see most shops offering 20% off and yet still find shopping centres quiet.

As a strange form of torture at work, Sky News is broadcast all over the place and offer repeated and constant coverage of the financial crisis (NB: Why CNN find it hard to cover – can also be applied to Sky News). In fact the press has been doom and gloom about the economy for some time now, with some making comments about the Web 2.0 bubble bursting. We all know that between the rising fuel and food costs and the house prices sinking things are pretty gloomy right now.

Financial Tracking charts from Wesabe

Wesabe charts personal finances. 

However I am interested in what role the web will have in helping us deal with this. We’ve had recessions before, but like American elections I don’t think we’ve had one where the web will play such a significant role, especially in how we cope with it. Firstly there is our connection to the internet both emotively and economically; while fuel bills sore the cost of broadband costs continue to fall, also we feel the internet is essential and not a luxury we can cut to save costs. So we aren’t going to us the web less now.

We already know that the internet has made us more informed consumers, thanks to price comparison sites and communities offering advice. But now most of us are feeling the pressure to have more control over our finances, so what tools can the web offer us to help us manage our financial affairs? There are some good free tools that offer some helpful budgeting and financial management services, here are some for the UK:

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