3. April 2010 12:47

Games Based Learning: Alice Taylor

Alice Taylor, Commissioning Editor for Channel 4 (and Wonderland blog) talked recently at Game Based Learning, looking at how gaming enables Channel 4 to engage with their target audience of 14 to 19 year old. But also looks at how gaming mechanisms can be used to engage large numbers with an educational agenda.

Video of Alice Taylor

To see the full selection of videos go the the Games Based Learning forum. I'd also recommend Matt Mason's talk on pirating and how it adds value to the original, touching on how game modding evolved.


24. March 2010 09:24

Ada Lovelace Day: Robin Hunicke

This year I was really sad to see that the Women in Gaming conference has been cancelled due to low delegate numbers. I am an avid gamer and I think the games industry is sometimes behind other areas of technology, where it could really benefit from getting more women involved in games development. Often women go for the human focused areas of development, such as user experience or copyright, which are often sadly overlooked in games development. Instead there are a steady stream of churned out games like Imagine Babies and its ilk, lacking original gameplay and creativity. While I am glad that the games industry is finally realising gamers are girls and women too and I value a diverse set of games to choose from, I don't think it all needs to be Barbie dolls and toy soldiers in electronic form. Obviously this isn't just due to a lack of women, but by cultural stereotypes and an industry that has increasingly large budgets and monolithic development houses. Independant games development however still have a wealth of opportunity.

There are however some amazing women involved in games development, one of whom is Robin Hunicke who is a games designer and producer. While at EA she worked on My Sims and Boom Blocks and their sequels before recently moving to ThatGameCompany, who developed the truly awesome Flower. She combines this with academic study on Artificial Intelligence and Video Games, building bridges between the theory and the application. Her research on dynamic difficulty examines different techniques for representing and reasoning about uncertainty, to see how these approaches can be extended and combined to create flexible interactive experiences that adjust on the fly.

Robin Huckine and her cat Mika

I was lucky enough to see Robin talk at Gamecity last year and she spoke about how in order to be a better game designer you need to do much more than play games that you need to look outwards and experience as much of life a possible, reading and travelling. I think this is great advice no matter what your role, especially where you want to explore creativity. She also spoke passionately about using sketchbooks to capture ideas, to allow you to externalise ideas, and as creative people to capture ideas and work through some concepts, something which has definitely been true in my experience.

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20. March 2010 18:22

Jane McGonigal: Gaming can make a better world

This video is an amazing argument for the power of playing games. Her latest game takes this to the next step, check out Evoke.


2. November 2009 21:59

GameCity Squared

I’ve been attending GameCity since its creation, and before that the Broadway’s Screenplay games festival that which ran from 2000. Each year it gets bigger and raises the bar. This year was no exception, with some amazing and large scale events.

This year saw the event take place mostly in the Council House and a large tent pitched outside in Market Square, so the event had its highest public presence to date, which can only be good for the festivals future.

Highlights

The best part of a games festival for me is in exploring new games and new ways of playing, which is evident in my selection of festival highlights.

Sandpit

This was my first experience of pervasive gaming, and I’m totally hooked. I only managed to register for two games due to demand, but this wasn’t really an issue because there were lots of other people waiting too so we were able to start an impromptu game of Werewolf (http://www.eblong.com/zarf/werewolf.html) which needs 7+ players. One of the things I loved was that the people had an open attitude towards play.

I played two games, Hipsync and Moveyhouse, which were great fun and interesting experiences. There is something elevating about reclaiming a space with play and people not taking themselves too seriously. http://sandpit.hideandseekfest.co.uk/events/

Gambling Lambs

Gambling Lambs is a monthly gaming event in Nottingham, which held a special event as part of the festival. There was a great atmosphere and in the same way as Sandpit having a group of friendly strangers willing to play games together is a great experience. It takes place the first Thu of the month and I highly recommend it. http://www.gamblinglambs.com/

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10. October 2009 23:21

Project Natal

Project Natal was announced by Microsoft at E3 as new interface peripheral for the Xbox 360, which removes the need for a joypad, instead body movement, facial recognition and voice are used for interaction.

We have seen similar innovations with the EyeToy for the PS2 and the notion detection in the Wii, but both have severe limitations. The EyeToy is a single lens camera, so it is easily affected by lighting and background, while the motion detection in the Wii is built into the joypad and has limited capabilities by default.

The demo shown at E3 is jaw dropping, showing seemingly natural interaction with a character called Milo, but anyone with any experience of Microsoft demos treats them with appropriate levels of scepticism. Since they haven’t beaten the Turing test there is certainly some smoke and mirrors going on, in the words of Milo’s creator Peter Molyneux “If we had, then applying it to a computer game would be the last of the solutions we'd use it for.”

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11. July 2009 21:11

Sharing media on your network with your Xbox 360

Ok I have had some real fun with getting my XBox to see my XP desktop. It was easy enough to get it to see my Vista laptop after I set up Windows Media Centre (WMC), and although WMC sees everything on my network it has no supports for DivX, so doesn’t really meet my needs.

Diagram of wireless network sharing media with XBox 360

Diagram of XBox on wireless network, but media sharing can be on wired or wireless network. 

However playing video through the XBox dashboard does have DivX support, but this way it only finds files that are local to my laptop and I wanted it to see my whole network. It wasn’t as straight forward as it should have been so here is my quick guide on how I managed to get it working. It’s not the only way, there are 3rd party tools out there.

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24. March 2009 14:12

Ada Lovelace Day: Molly E. Holzschlag

If you are reading this then you are probably already aware of Ada Lovelace Day, but just in case; it is a day dedicated to blogging about women we admire in technology:

I'm choosing to write about Molly E. Holzschlag, and why I admire her. (Disclaimer: fangirl moments are therefore to be expected).

Molly Holzschlag

I've been working with the web for all of my professional career and it became very clear, very quickly that web standards were fundamental in making writing code easier, while more importantly being necessary to create an open and accessible web that was capable of what we hoped and imagined it could do. Although she doesn't know it Molly has been with me every step of my journey, writing about best practice and web standards, shaping the way I and many others work. I started way back with a HTML and CSS textbook and A List Apart and WaSP.

Molly was leader of WaSP (Web Standards Project) from early 2004 through to the end of 2006 and in that time drove real change by recognising that it is not enough to be evangelical about your subject, you need to make connections with and influence those that create the tools and the code inorder to affect the change you want. She helped build relations with Macromedia to influence the tool that web designers were using, and connections with Microsoft to help improve the browser that most people were using. Coming from a history of hacking Dreamweaver to try and force it to write valid XHTML while struggling with browser inconsistencies, it was good to know someone was talking to these corporate giants and refusing to be ignored.

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25. December 2008 03:40

2008 Technology Retrospective

This is a personal retrospective on technologies that had a significant impact on my life over the last 12 months, that is to say they are not necessarily new technologies, or even new to me, but the way that I use them has dramatically changed or had a significant impact that wasn't there before.

Podcast logo

Podcasts

In 2008 I've got into downloading and listening to podcasts. The main barrier to entry for me had been finding the quality content, but I found the Guardian Tech Weekly podcast interesting enough that I made the effort to download it regularly. After getting an iPod it became a great deal easier to find interesting and useful content thanks to the iTunes store and for all its flaws it offers a nice hands off way of maintaining my subscriptions. While Juice can offer the subscription management for other players, it lacks a resource to plug into as a way of finding interesting content. The whole thing is disappointingly hardware centric.

Impact:

It makes better use of my commute time, and offers an additional way to take in useful information that can be easier to multi task than keeping on top of my RSS reader. However it is still very much about finding the right content and for me that is mostly covered off by the Guardian Tech WeeklyTED talks and Channel Flip Games (sadly this website fails to acknowledge their female audience).

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13. December 2008 04:05

My Top 5 Feminist Games

Feminist is such a loaded word I almost didn't use it in my title. But really it is about equality nothing more and nothing less, so I think it is appropriate for what I want to write about. I want to take a look at some of my favourite games, that also managed to handle gameplay related gender in a new way or that made me think, hopefully both.

Portal

This game is amazing, it also happens to have an all female cast, but this is no Dead or Alive Xtreme Beach Volleyball or the Newton defying girls therein, our heroine wears an asexual orange jumpsuit. It is a FPS games, so you aren't aware of your gender in the game at first, but most FPS games have male protagonists if not an all male cast and involve lots of shooting and killing. In portal you don't shoot bullets, but large portal holes which seems almost so obviously pseudo-sexual as to be crass, and perhaps would be if they weren't such a beautiful and fundamental part of what makes this game outstanding; it shifts the aim of the game from killing your opponents to outwitting the AI that has you trapped. Ultimately any game that offers cake as a reward knows exactly which of my buttons to press.

Primal

Primal turns the traditional Mario plot on it's head. At the beginning of the game Lewis is abducted, and it is up to his girlfriend and our heroine Jen to find him and rescue him. Not afraid to kick ass Jen literally morphs into a formidable warrior across the course of the story and thanks to some great voice acting from Hudson Leick and Andreas Katsulas and a descent script we get a much more well rounded character than someone like Samus from the Meteoroid Prime series. The game is based over a series of elemental worlds that thematically support the Gaia hypothesis, named after a Greek mother goddess. Also there is a yin yang relationship between order and chaos throughout the game.

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24. November 2008 20:03

Good Old Games coming to a PC near you

If you missed some of the classic PC games of yesteryear, or if you have even tried to reinstall them on your new Vista box only to be thwarted by incompatability, well then I have the site for you... Good Old Games

Good Old Games website

Good Old Games has a growing catalogue of classic PC games guarenteed to work on XP and Vista.

 There are some great classics on there including the Fallout series and the early Unreal titles, and they are all DRM free and come with support. At less than $10 or about £5 you can get the full game and install it as many times as needed where ever you like... are you listening makers of Spore?!

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