Skip to content

gamecity

GameCity 6

Another amazing GameCity, we are in year six now and I’ve attended every year in some form or other. Each year the festival grows and develops in new and interesting ways and this year was no exception. There is no other event like this one, it offers a unique experience to explore and celebrate games, playing, art and their cultural significance. As such it draws a diverse audience from all over and it is these amazing people that really make GameCity the highlight of my year.

So here are some of my highlights and feelings about this year:

Journey and Robin Hunicke

Robin Hunicke presents the development of Journey at GameCity

One of the most profound moments in GameCity history was when Robin played Flower in the arcade behind the Council House, then her talk on creative minds in the same year inspired this blog post. So I was elated to hear she was joining us again this year to play Journey, the latest game from That Game Company.

This year we had beanbags in preparation, with the addition of consoles set up around the tent to play along. Given the collaborative nature of Journey this seemed a great idea and was a natural progression from observer to participant.

Beforehand Robin spoke of the process of creating a game that allowed and encouraged co-operative play, and how to encourage the desired behaviour, instead of griefing and competitive play, so often found online. I always enjoy this insight into the design of the user experience in games.Read More »GameCity 6

GameCity 5

I have just about recovered from the annual whirlwind event that is GameCity. I’d like to cover the highlights of this year’s games culture festival.

Guardian Breakfasts

Keith Stuart from the Guardian kicked off each morning with a discussion around video games, looking at the new technology, the most important games so far, emotional impact of games and the possible future of gaming. Despite my sleep deprived state these were so good that I still managed to get into Nottingham city centre bright and early and a big thanks to Broadway cinema for putting on a slap up breakfast to help me get started for the day ahead. Unlike me Keith however was lucid and spoke intelligently about each subject, and had a changing panel of guests from speakers at the festival to give their two pence worth.

Limbo

Limbo screenshot

The eerie world of Limbo

Often in games that move me the audio will affect me, even if I’m often unaware of the impact that it is having as it adds to the game without distracting from the game-play. Limbo is just such a game, and Martin Stig Anderson did an amazing job of the audio for the game. His discussion and demonstration of the audio work for Limbo was really enlightening. He detailed how he had created the sounds, rerecording them through wire in order to distort them until the source was no longer decipherable. As Anderson spoke about how the transitions were handled in the platform game, in order to give areas of the game an identity and atmosphere, it really opened my mind to the complex possibilities of audio in games as the usually linear nature of music is turned on it’s head if placed in the context of a nonlinear game where the user controls the journey both in time and space. In Limbo Anderson used the environment of the game to create the soundtrack, rather than overlaying the game with a piece of music.

He also spoke about how audio offers us the most “temporal nuances” compared to our other senses, which tied Jonathan Blow’s earlier talk in the day about Braid and learning the rhythm of platform games, such as Super Meat Boy in order to be able to play them. We can learn to play some games by ear.

James Hannigan

Photo of St Mary's church with choir for GameCity

Photo of the James Hannigan event at GameCity kindly permitted by zo-ii

This event was astounding and a fine example of what GameCity do amazingly well and you experience no where else; the convergence of cultures in a way that is both theatrical and emotive. Last year we saw Robin Hunicke perform Flower in a shopping centre complete with falling petals. This year we had Pinewood Choir in St Mary’s, the oldest church in Nottingham, performing soundtracks from games such as and Command and Conquer: Red Alert 3, Warhammer and Harry Potter the Deathly Hallows, complete with live owls. There is something profound about hearing an talented choir perform in the reverberating acoustics of an old gothic church, but when the music they are singing takes to back to a moment in a game they combine in a way that gives a sense of grandeur to an often underrated part of the gaming experience.

Read More »GameCity 5

GameCity Squared

I’ve been attending GameCity since its creation, and before that the Broadway’s Screenplay games festival that which ran from 2000. Each year it gets bigger and raises the bar. This year was no exception, with some amazing and large scale events. This year saw the event take place mostly in the Council House and a large tent pitched outside in Market Square, so the event had its highest public presence… Read More »GameCity Squared